Instant sell from Steam
Sells items from your Steam inventory to us at a fixed price. items holds tokens from GET /public/v1/instant-sell/inventory with how many copies of each to sell, up to each row's amount. The response payout is the total we will pay, in cents, and is fixed from this point; it goes to your balance once the trade completes. We send you one Steam trade offer for the items: accept it within 5 minutes, otherwise it is cancelled and the sale fails. An offer may carry at most 500 copies in total (DEPOSIT_ITEM_LIMIT), you may have at most 15 trades in flight (ACTIVE_TRADE_LIMIT), and asking for more copies of an item than its available_stock fails with INSTANT_SELL_STOCK_LIMIT. When the call fails, nothing is created and no offer is sent. Poll GET /public/v1/instant-sell/:deposit_id with the response deposit_id to follow the sale.
Authorization
apiKey API key generated from your account settings on the website. Send as Authorization: Bearer csd_....
In: header
Request Body
application/json
TypeScript Definitions
Use the request body type in TypeScript.
Response Body
application/json
curl -X POST "https://example.com/public/v1/instant-sell" \ -H "Content-Type: application/json" \ -d '{ "items": [ { "token": "string", "amount": 1 } ] }'{ "instant_sell_id": 1, "deposit_id": 1, "status": "TRADE_PENDING", "payout": -9007199254740991, "method": "balance", "created_at": "2019-08-24T14:15:22Z"}Instant sell status GET
One instant sell by the `deposit_id` returned when it was created. `TRADE_PENDING` means we are waiting for you to accept the trade offer, and `TRADE_FAILED` means the offer was declined, expired or cancelled, so nothing changed hands and nothing is paid. `PAYMENT_PENDING` means the trade went through and your payout is being processed, which can take some time, and `SUCCESS` means it is in your balance. `PAYMENT_FAILED` means the trade went through but the payout could not be completed: contact support. Poll this until `status` settles at `SUCCESS`, `TRADE_FAILED` or `PAYMENT_FAILED`. Fails with `INSTANT_SELL_NOT_FOUND` if the deposit is not one of your instant sells.
List items for sale POST
Puts backpack items on the market. Every listing holds exactly one copy: each group in `listings` is a `price` in cents and the `items` to sell at it, and every copy in the group becomes its own listing. `items` holds backpack item ids (the `id` from `GET /public/v1/backpack`) with the quantity of each to sell, so `amount: 5` creates 5 listings. The response lists every listing created. A commodity backpack row is a quantity rather than a single copy, so the same `id` may appear in several groups to sell copies at different prices; the groups draw from one pool, and asking for more than the row's `amount` in total fails with `INSUFFICIENT_ITEMS`. At most 50 groups per request, 50 items per group. Send `price_decay` instead of `price` on a group to list it with an auto-decaying price: it starts at `start_price` and falls to `end_price` over `total_hours` (24-168). To sell something still sitting in Steam, use `POST /public/v1/sell` instead. Accounts have a ceiling on how much they can have listed at once; past it, listing fails with `LISTING_LIMIT_REACHED`. Contact support if you are hitting it. While listing is switched off site-wide, the call fails with `LISTING_DISABLED`.